BookedMe
Full site for BookedMe — built and deployed at bookedme.app.
A collection of live sites, interfaces, and experiments. Click any signal to open a full preview.
Interested in having a site like these developed for your business?
View PricingFull site for BookedMe — built and deployed at bookedme.app.
Full site for Project Nova LLC — built and deployed at projectnovagames.com.
Full site for Ironclad Outdoor Power — built and deployed at ironclad-outdoor-power.pages.dev.
Full site for JOLT LLC — built and deployed at joltcc.org.
Full site for St. Louis Thermal Spray and Grinding LLC — industrial precision, built for the web.
Full site for The Custard Stand — built and deployed at thecustardstand.net.
Full site for Spencer Family Eye Care — built and deployed at spencerfamilyeyecare.com.
Full site for Horn's Dozer and Loader Work for Hire — built and deployed at hornsdozerandloader.com.
Full site for Be Well Collaborative — built and deployed at bewellcollaborative.com.
A free-to-play virtual LAN party platform on Steam. Stream gameplay, host watch parties, and hang out with friends in a fully customizable virtual gaming room.
A 4-player asymmetric horror game by Project Nova. Hunt an invisible ghost before it petrifies your crew — or play as the ghost and scare them all into stone.
An immersive VR experience simulating a walkthrough of a fighter jet cockpit — built to explore spatial interaction and real-world scale in virtual reality.
A virtual reality project pushing the boundaries of presence and immersion. Showcases advanced VR environment design and interactive mechanics built in Unreal/Unity.
A near-future game concept set in 2030. Explores futuristic world-building, environmental storytelling, and gameplay systems grounded in a speculative near-future setting.
A puzzle game mechanic demo where players angle mirrors and surfaces to redirect laser beams and solve physics-based light puzzles.
A compact competitive sports game prototype inspired by Rocket League — tight arena gameplay, physics-driven ball mechanics, and fast-paced multiplayer action in a miniaturized format.
A game engine tool for automating cinematic camera behavior — dynamically selects the best camera angle based on scene context to produce broadcast-quality in-game cinematics.
A Unity editor tool that converts animated GIF files into flipbook texture materials — letting developers drop any GIF directly into a game scene as a looping animated surface.
A Unity runtime tool giving players in-game color customization with a full HSV color picker — built to slot into any game's character or object customization system with minimal setup.
A sci-fi stasis pod model — detailed hard-surface design with glowing panels, cryogenic tubing, and a sealed chamber aesthetic built for game-ready environments.
An organic creature model with unsettling proportions and detailed surface texturing — designed for horror or dark fantasy game environments.
A character model of a peaceful alien NPC — stylized extraterrestrial features with a non-threatening silhouette suited for open-world or RPG settings.
A set of fantasy weapons imbued with elemental themes — fire, ice, lightning, and earth variants with stylized materials and particle-ready geometry.
A low poly armored knight character — clean geometry with flat-shaded plating, optimized for mobile or stylized game projects.
A robotic sentinel model with a large central eye — menacing mechanical design built to serve as a stationary guard or enemy unit in sci-fi game levels.
A modular prop pack of interactive control elements — toggles, levers, and push buttons in both industrial and sci-fi styles, ready to drop into any game scene.
A compact floating robot model with thruster details and a rounded chassis — perfect as a drone enemy, companion unit, or ambient prop in sci-fi environments.
A charming stylized octopus character with expressive eyes and smooth tentacle geometry — great as a mascot, underwater NPC, or collectible creature.
A charming low poly submarine with a bold red hull, porthole windows, and a periscope — built for stylized underwater game worlds or as a decorative scene prop.
A modular fence prop pack with multiple styles — wooden picket, chain link, and stone variants that snap together cleanly to border any outdoor environment.
A low poly prop set of classic farm tools — shovels, pitchforks, watering cans, and more, optimized for stylized farming or rural game environments.
A detailed spray paint can model with an accurate nozzle, cap, and label — useful as an urban prop, inventory item, or crafting asset in street-level game settings.
Full site for Lotus & Stone Spa, a deep-tissue & restorative massage studio. The BookedMe booking platform is embedded directly in the page, so clients book appointments without ever leaving the site.
SIGNAL is run by Sean Boehnke out of Mount Vernon, IL. Most work happens remotely, so your location is never a limit — I build fast, hand-coded sites for clients across the country. Same direct line whether you're down the street or three states over. See transparent pricing.